It’s 2026, and the wastelands of Once Human are still crawling with horrors that make a haunted house look like a daycare. In the Broken Delta region, where the grass is as suspicious as the locals, the Sunbury Middle School stands like a sad forgotten prom—a place now claimed by a faction so territorial they’d argue with a tumbleweed. For players with a taste for loot and a tolerance for adolescent architecture, a side task called “A Gift Overdue” offers rewards juicier than a Stellar Planula smoothie. But first, they have to survive a math quiz. Literally.

The First Clue: When a Piece of Paper Sasses You
The task doesn’t wait for a formal invitation. It kicks off when players interact with some scribbled notes on the second floor of the middle school, around coordinates 5249, -7029. This is ground zero for a hostile welcoming committee—think of them as hall monitors who traded detention slips for blunt instruments. However, those with a flair for subterfuge can bypass the brawl by using the Teleportation Tower on the cliff north of the school and gliding in like a silent paper airplane. The note immediately tosses out the first digit of a lock combo: 5. It’s as satisfying as finding a whole cookie in a box of crumbs.
The Scavenger Hunt: Where the HUD Babysits the Player
What follows is a campus-wide search for three more digits scattered around the building. The game’s HUD is kinder here than a helicopter parent, displaying clue locations on both the screen and the map. If the icons vanish—because digital gremlins—open the map, head to the World Tasks tab, and re-track the objectives. The process feels like following a trail of breadcrumbs left by a very orderly bird. Each found note reveals a new digit: 8, 9, and 7, in no particular order, but the task hand-holds players into arranging them correctly. The final sequence 5897 gets delivered on a platter, no guessing required. Think of it as decoding a locker combination that a forgetful skeleton left behind.
The Locked Crate: A Treasure Behind Fast Food Regret
Armed with the code, players must now journey south of the school to a fast food restaurant that likely served its last questionable burger decades ago. Behind it, at coordinates 5306, -7174, sits the passcode-locked crate, blending into the scenery like a chameleon at a camouflage convention. Unfortunately, enemies guard it with the enthusiasm of mall security on Black Friday, so a thorough sweep is advisable before punching in 5897. Interacting with the crate and entering the code completes the task, unleashing a reward payload that would make any loot goblin weep.
Reward breakdown, because numbers matter:
| Reward Item | Quantity |
|---|---|
| Stellar Planula | 10 |
| Eclipse Cortex LV.2 | 1 |
| Energy Links | 500 |
| Battle Pass Exp | 105 |
| EXP | 1,000 |
These goodies are perfect for upgrading gear or simply basking in the glow of virtual capitalism. The Eclipse Cortex alone is worth the trip—like finding a designer handbag in a landfill.
Why This Side Task Outshines a Locker Room Pep Talk
The “A Gift Overdue” quest is a masterclass in low-effort, high-yield looting. It doesn’t require slaying a leviathan or solving a puzzle that would stump a philosophy major. Instead, it hands players a predictable numerical handshake and rewards them with resources that can turn the tide in a game where a better pickaxe is sometimes more valuable than a therapist. For anyone exploring the Broken Delta, skipping this side task is like ignoring a caffeinated owl hooting stock tips—possible, but deeply unwise.
The Sunbury Middle School may be a hotspot of hostility, but with a glider and a bit of note-reading patience, players can treat “A Gift Overdue” as a loot piñata waiting to be cracked. Just remember to bring a weapon for the overly persistent welcoming committee, and maybe don’t eat the cafeteria mystery meat.