I still remember the morning in 2026 when my favorite tame, a Stardust Ram named Pebble, got stuck on a desert rock and would not gain any more levels. I had already opened the pause menu to submit a suggestion—on PC it is ESC, then Support & Feedback, then Submit Suggestion—but before I could type my frustration, a new patch arrived. The timing could not have been better. The update notes confirmed what many players in my hive had reported: the maximum level for animals raised by players could not exceed 50. That was exactly what I had seen on my ranch. After the patch, I logged back in, fed Pebble his usual glowing alfalfa, and watched him finally push past level 50. It felt silly how happy that made me, but in Once Human, your animal companions are part of your survival family.
The same night, a friend who plays mostly on mobile told me she had used the map left-side menu, tapped the headphones icon at the bottom right, and sent a suggestion about the same animal cap. She also reminded me that if you are offline, you can report issues through the official email [email protected]. I kept that in mind because sometimes a bug hits you when you cannot open the game.

After the animal fix, I decided to explore some areas where I had previously fallen through the ground. There was a spot near the eastern ruins that used to swallow my character up to the waist, leaving me stuck in the terrain like a scarecrow. The patch notes said this was fixed, so I went back to that exact ridge. I walked over it three times. No sinkhole. No invisible glue. I could finally farm the nearby ore nodes without panic. That fix alone saved me from several embarrassing rescue calls to my hive.
The next big test was Securement Silos. I usually run that dungeon with two friends, and Ede had been hitting so hard that we treated every pull like a boss fight. The update adjusted the damage multiplier taken by Ede, reducing the dungeon's difficulty. We went in with the same gear and the same weapons, and the difference was obvious. We still had to respect mechanics, but it no longer felt like a wall. That change made the weekly run feel more like an adventure and less like a punishment.
While we were celebrating, I noticed something strange in my deviation lineup. My deviation "Brave George" had been absorbing damage from allied factions during battle, which made no sense for a support skill. The patch fixed that too. Now Brave George only does its intended job instead of confusing the field with friendly-fire math. My squad could finally trust the little creature again.
The update also cleaned up RaidZone. On some servers, names were displayed repeatedly, which made the list look like a buggy mirror. I had seen that myself when hopping between raid zones. After the patch, the server list looked clean. Hive information also displayed incorrectly on some RaidZone servers, but now everything lines up when I check who owns which territory. It is a small quality-of-life thing that matters when you are trying to coordinate a large group.
I play with a controller sometimes, and there were two controller fixes that made me grin. First, after setting a preset Shooting Preference, some buttons became unresponsive. That made me almost toss the controller out the window. Second, switching the Sprint button setting did not take effect. Both are now fixed. I tested a full mission with my controller after the update: shooting felt responsive, and my sprint toggle actually worked. It is nice when the game respects your chosen layout instead of quietly ignoring it.
Then came the big one for loot goblins like me: using Mod Crates in batches could result in abnormal rewards. I had been saving a mountain of crates, so this note made me nervous. The team fixed the issue, and compensation was issued via in-game mail to affected players. When I opened my mailbox, there it was—restored rewards and a note that made me feel heard. I will still open my crates one at a time out of superstition, but knowing the batch option is safe is a relief.
The final change was a mobile interaction optimization for Blueprint Enhancement. Before the patch, I had to press and hold on my phone, which always felt slow and clunky. After the optimization, I can upgrade with a single tap. That is a tiny change, but on mobile it saves a lot of time when you are juggling blueprints and materials during a lunch break.
Here is a quick field log of the fixes I personally confirmed after the patch:
| Area | Issue Fixed | My Experience |
|---|---|---|
| Animal Raising | Level cap stuck at 50 | My ram pushed past 50 🐏 |
| Terrain | Getting stuck in ground | No more sinkhole panics 🕳️ |
| Securement Silos | Ede damage too high | Dungeon feels fairer ⚔️ |
| Deviation | Brave George absorbed ally damage | Support skill works properly 🛡️ |
| RaidZone | Duplicate server names | Server list clean 🧭 |
| Controller | Shooting/Sprint buttons unresponsive | Layout works now 🎮 |
| Mod Crates | Batch rewards abnormal | Compensation arrived by mail 📦 |
| Mobile | Blueprint upgrade required hold | Single tap works 📱 |
Looking back, this patch felt personal. It addressed the exact issues I and many other players had reported through the in-game support tools. It is comforting to know that the development team is not only collecting feedback but also turning it into real fixes. If I run into another problem, I know exactly what to do: press ESC on PC, open Support & Feedback, and submit a suggestion. On mobile, I will tap the headphones icon and send my report. And if I am offline, the official email [email protected] is there.
The wasteland still has its dangers, but at least I no longer have to fight the game itself. That is the kind of progress that keeps me logging in.